9 research outputs found
PyCARL: A PyNN Interface for Hardware-Software Co-Simulation of Spiking Neural Network
We present PyCARL, a PyNN-based common Python programming interface for
hardware-software co-simulation of spiking neural network (SNN). Through
PyCARL, we make the following two key contributions. First, we provide an
interface of PyNN to CARLsim, a computationally-efficient, GPU-accelerated and
biophysically-detailed SNN simulator. PyCARL facilitates joint development of
machine learning models and code sharing between CARLsim and PyNN users,
promoting an integrated and larger neuromorphic community. Second, we integrate
cycle-accurate models of state-of-the-art neuromorphic hardware such as
TrueNorth, Loihi, and DynapSE in PyCARL, to accurately model hardware latencies
that delay spikes between communicating neurons and degrade performance. PyCARL
allows users to analyze and optimize the performance difference between
software-only simulation and hardware-software co-simulation of their machine
learning models. We show that system designers can also use PyCARL to perform
design-space exploration early in the product development stage, facilitating
faster time-to-deployment of neuromorphic products. We evaluate the memory
usage and simulation time of PyCARL using functionality tests, synthetic SNNs,
and realistic applications. Our results demonstrate that for large SNNs, PyCARL
does not lead to any significant overhead compared to CARLsim. We also use
PyCARL to analyze these SNNs for a state-of-the-art neuromorphic hardware and
demonstrate a significant performance deviation from software-only simulations.
PyCARL allows to evaluate and minimize such differences early during model
development.Comment: 10 pages, 25 figures. Accepted for publication at International Joint
Conference on Neural Networks (IJCNN) 202
A multilevel hybrid network intrusion detection system using Ensemble of classifiers and outlier detection
Undergraduate thesis report
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Sparse Representations for Object- and Ego-Motion Estimations in Dynamic Scenes.
Disentangling the sources of visual motion in a dynamic scene during self-movement or ego motion is important for autonomous navigation and tracking. In the dynamic image segments of a video frame containing independently moving objects, optic flow relative to the next frame is the sum of the motion fields generated due to camera and object motion. The traditional ego-motion estimation methods assume the scene to be static, and the recent deep learning-based methods do not separate pixel velocities into object- and ego-motion components. We propose a learning-based approach to predict both ego-motion parameters and object-motion field (OMF) from image sequences using a convolutional autoencoder while being robust to variations due to the unconstrained scene depth. This is achieved by: 1) training with continuous ego-motion constraints that allow solving for ego-motion parameters independently of depth and 2) learning a sparsely activated overcomplete ego-motion field (EMF) basis set, which eliminates the irrelevant components in both static and dynamic segments for the task of ego-motion estimation. In order to learn the EMF basis set, we propose a new differentiable sparsity penalty function that approximates the number of nonzero activations in the bottleneck layer of the autoencoder and enforces sparsity more effectively than L1- and L2-norm-based penalties. Unlike the existing direct ego-motion estimation methods, the predicted global EMF can be used to extract OMF directly by comparing it against the optic flow. Compared with the state-of-the-art baselines, the proposed model performs favorably on pixelwise object- and ego-motion estimation tasks when evaluated on real and synthetic data sets of dynamic scenes
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Neurorobots as a Means Toward Neuroethology and Explainable AI
Understanding why deep neural networks and machine learning algorithms act as they do is a difficult endeavor. Neuroscientists are faced with similar problems. One way biologists address this issue is by closely observing behavior while recording neurons or manipulating brain circuits. This has been called neuroethology. In a similar way, neurorobotics can be used to explain how neural network activity leads to behavior. In real world settings, neurorobots have been shown to perform behaviors analogous to animals. Moreover, a neuroroboticist has total control over the network, and by analyzing different neural groups or studying the effect of network perturbations (e.g., simulated lesions), they may be able to explain how the robot's behavior arises from artificial brain activity. In this paper, we review neurorobot experiments by focusing on how the robot's behavior leads to a qualitative and quantitative explanation of neural activity, and vice versa, that is, how neural activity leads to behavior. We suggest that using neurorobots as a form of computational neuroethology can be a powerful methodology for understanding neuroscience, as well as for artificial intelligence and machine learning
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Evaluation of the Toyota Human Support Robot (HSR) for Social Interaction and Learning.
Tele-operated social robots (telerobots) offer an innovative means of allowing children who are medically restricted to their homes (MRH) to return to their local schools and physical communities. Most commercially available telerobots have three foundational features that facilitate child-robot interaction: remote mobility, synchronous two-way vision capabilities, and synchronous two-way audio capabilities. We conducted a comparative analysis between the Toyota Human Support Robot (HSR) and commercially available telerobots, focusing on these foundational features. Children who used these robots and these features on a daily basis to attend school were asked to pilot the HSR in a simulated classroom for learning activities. As the HSR has three additional features that are not available on commercial telerobots: (1) pan-tilt camera, (2) mapping and autonomous navigation, and (3) robot arm and gripper for children to "reach" into remote environments, participants were also asked to evaluate the use of these features for learning experiences. To expand on earlier work on the use of telerobots by remote children, this study provides novel empirical findings on (1) the capabilities of the Toyota HSR for robot-mediated learning similar to commercially available telerobots and (2) the efficacy of novel HSR features (i.e., pan-tilt camera, autonomous navigation, robot arm/hand hardware) for future learning experiences. We found that among our participants, autonomous navigation and arm/gripper hardware were rated as highly valuable for social and learning activities